//// dear imgui: Renderer for DirectX9
//// This needs to be used along with a Platform Binding (e.g. Win32)
//
//// Implemented features:
////  [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as ImTextureID. Read the FAQ about ImTextureID!
////  [X] Renderer: Multi-viewport support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
////  [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
//
//// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
//// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
//// https://github.com/ocornut/imgui
//
//#pragma once
//#include "../imgui/imgui.h"      // IMGUI_IMPL_API
//
//struct IDirect3DDevice9;
//
//IMGUI_IMPL_API bool     ImGui_ImplDX9_Init(IDirect3DDevice9* device);
//IMGUI_IMPL_API void     ImGui_ImplDX9_Shutdown();
//IMGUI_IMPL_API void     ImGui_ImplDX9_NewFrame();
//IMGUI_IMPL_API void     ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data);
//
//// Use if you want to reset your rendering device without losing Dear ImGui state.
//IMGUI_IMPL_API bool     ImGui_ImplDX9_CreateDeviceObjects();
//IMGUI_IMPL_API void     ImGui_ImplDX9_InvalidateDeviceObjects();
